In my code below, which I call in the update method, the CCPhyscisSprites are removed and their bodies are destroyed when array elements are off the screen. I put a CCLOG to check the array count and I always get 1 when all the sprites are off screen. Though I don't see the sprite, it's most likely still around. What could be the cause and how can I solve it?
-(void)ballScheduler {
if (ballArray != NULL) {
for (int i = 0; i < ballArray.count; i++) {
CCLOG(@"ball array count is %d", ballArray.count);
CCPhysicsSprite* ballPhysicsSprite = [ballArray objectAtIndex:i];
b2Vec2 ballForce = b2Vec2(forceX, forceY);
ballPhysicsSprite.b2Body->ApplyForce(ballForce, ballPhysicsSprite.b2Body->GetWorldCenter());
if (ballPhysicsSprite.position.x < -ballPhysicsSprite.contentSize.width/2) {
ballWorld->DestroyBody(ballPhysicsSprite.b2Body);
ballPhysicsSprite.b2Body = NULL;
[ballArray removeObject:ballPhysicsSprite];
[ballBatchNode removeChild:ballPhysicsSprite];
}
}
}
}
Do not remove objects from array while iterating over it.