Alright, so I have a trigger set that destroys an instance at a given position when the player collides with it, this seems to work fine on Windows, the coordinates match up and I've never had an issue. Except for when I export to HTML5, The triggers now destroy things at the wrong position, and in one case will destroy every instance along three points on the y axis, as opposed to destroying the three tiles directly below the player, which is what it is intended to do.
Is this just a side effect of using drag and drop for this function? This was left over because I didn't feel like rewriting that action in GML.
Or is it something out of my control?
One major problem I ran into when exporting for HTML5 was the
randomize();function. Make sure if you use it only use it once in your code. If you use it more than once weird stuff starts happening. Hope this helps.