Is there a way to check if Unity Remote is being used in the editor? This doesn't seem to be working with Unity Remote 5?
Determine if Unity Remote is being used?
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It appears that
UnityRemotehas a small delay before running your application, andUnityEditor.EditorApplication.isRemoteConnectedis only true once it has detected that your application is successfully running on your device.Initially I was checking whether a handheld device was connected in the
Awakefunction, but because my application had not yet successfully started running on my device yet, it displayed as false.The fix was therefore to instead test for this in the
Updatefunction.