Is there any (performance) difference between flipping / rotating a symmetric image using rotation and scale transform like in the examples below?
view.transform = CGAffineTransformMakeScale(1, -1);
view.transform = CGAffineTransformMakeRotation(180 / 180.0 * M_PI);
First of all, the two examples you provide are not the same transformations at all. (as you pointed out in the comments; but because of the symmetry it will not matter to you.) But there is no difference between
and
CGAffineTransform
is just a 3x3 matrix with a special purpose. You can find some examples in the documentation. It doesn't matter with which function the matrix is created.You might be able to check this with
CGAffineTransformEqualToTransform
, though floating point comparisons could mess up things.