Hey all I am not sure why I am having such a hard time with this but I am needing to be able to change a tiles isEnabled property depending on if my program detects an internet connection or not.
The WPF code that I am using and needing to change is the following:
<dxlc:TileLayoutControl x:Name="tileLayoutControl1" Margin="150,63,153,57" Padding="5"
AllowAddFlowBreaksDuringItemMoving="False" AllowItemMoving="False" Orientation="Horizontal" ScrollBars="None"
TileClick="tileLayoutControl1_TileClick">
</dxlc:TileLayoutControl>
This gets populated by the code behind on startup:
private void createMenu()
{
List<String> menuIcons = new List<string>();
menuIcons.Add("gamesIcon.png");
menuIcons.Add("movieIcon.png");
menuIcons.Add("musicIcon.png");
menuIcons.Add("televisionIcon.png");
menuIcons.Add("youTubeIcon.png");
menuIcons.Add("androidIcon.png");
foreach (String item in menuIcons)
{
Image finalImage = new Image();
BitmapImage image = new BitmapImage();
image.BeginInit();
image.UriSource = new Uri("/img/" + item.ToString(), UriKind.Relative);
image.EndInit();
finalImage.Source = image;
image = null;
tileLayoutControl1.Children.Add(new Tile()
{
Content = finalImage,
Name = item.ToString().Replace(".png", ""),
Tag = item.ToString().Replace(".png", "").Replace(".jpg", ""),
Width = 255,
Height = 288,
IsEnabled = false,
Margin = new Thickness(0, 0, 50, 20),
Background = Brushes.Transparent,
BorderThickness = new Thickness(0, 0, 0, 0)
}
}
}
and finally the code that I have checking the internet connection within a timer:
private bool checkInternet()
{
try
{
Ping myPing = new Ping();
PingReply reply = myPing.Send("google.com", 1000, new byte[32], new PingOptions());
return (reply.Status == IPStatus.Success);
}
catch (Exception)
{
return false;
}
}
public firstWindow()
{
InitializeComponent();
var startTimeSpan = TimeSpan.Zero;
var periodTimeSpan = TimeSpan.FromMinutes(5);
var timer = new System.Threading.Timer((e) =>
{
bool hasInternet = checkInternet();
TileLayoutControl test = (TileLayoutControl)this.tileLayoutControl1.FindName("youTubeIcon");
test.IsEnabled = true;
tileLayoutControl1.RegisterName("youTubeIcon", this.isEnabled = true);
}, null, startTimeSpan, periodTimeSpan);
}
I am currently not getting any errors for the lines:
TileLayoutControl test = (TileLayoutControl)this.tileLayoutControl1.FindName("youTubeIcon");
test.IsEnabled = true;
tileLayoutControl1.RegisterName("youTubeIcon", this.isEnabled = true);
But test is null and RegisterName doesn't seem to change the isEnabled property when I try to click on the tile.
I've also read that using Command="{Binding ClickCommand}" may be my answer but that seems to only pertain to MVVM type of patterns which I am not using for this particle program.
I also know that checking the tileLayoutCibtril1 has a Children property that does contain my dynamically created icons but tileLayoutCibtril1.Children does not have a .FindName proeprty.
So what am I missing?

Try to call
ApplyTemplateonTileLayoutControlafter foreach statement. The template forTileLayoutControlhas not yet been applied and thereforeFindNamereturnsnull.ApplyTemplatebuilds the current template’s visual tree