I want to use Texture2D array by easier way in PixelShader.
That is,
PS
Texture2D map[3] : register(0);
if (input.index == 0)
color = map[input.index].Sample(samp, input.uv);
else if (input.index == 1)
color = map[input.index].Sample(samp, input.uv);
else
color = map[input.index].Sample(samp, input.uv);
But it brings me error, so I use instead like this.
PS
if (input.index == 0)
color = map[0].Sample(samp, input.uv);
else if (input.index == 1)
color = map[1].Sample(samp, input.uv);
else
color = map[2].Sample(samp, input.uv);
Is it the best way to use texture2D in array like this?