Efficient Way to Buffer Polyline (Numerically)

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I am looking for a way to buffer a polyline in C#, with the purpose of creating a polygon.

However, what I am after is not a graphical solution but a numerical one. Several topics, such as Create a Polygon around a Polyline like a Buffer, suggest ways to do this but the solutions presented seem to be graphical without an indication on whether the solution can be converted into a numerical one.

Can anyone recommend an efficient way to do this operation numerically? Is there a way to get the result for GetWidenedPathGeometry() as a set of polygon coordinates?

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