I am developing a game where I'd like to have multiple scripts that all implement the same structure. Each script would need to be run in its own scope so that code doesn't overlap other scripts. For example:
structure.js
function OnInit() {
// Define resources to load, collision vars, etc.
}
function OnLoop() {
// Every loop
}
function ClickEvent() {
// Someone clicked me
}
// Other fun functions
Now, lets say I have: "BadGuy.js", "ReallyReallyBadGuy.js", "OtherBadGuy.js" - They all look like the above in terms of structure. Within the game whenever an event takes place, I'd like to invoke the appropriate function.
The problem comes down to efficiency and speed. I found a working solution by creating an engine for each script instance (using getEngineByName
), but that just doesn't seem ideal to me.
If there isn't a better solution, I'll probably resort to each script having its own unique class / function names. I.e.
BadGuy.js
var BadGuy = new Object();
BadGuy.ClickEvent = function() {
}
I don't think you need to create a new ScriptEngine for every "Guy". You can manage them all in one engine. So with advance apologies for butchering you game scenario.....
Here's a sample I wrote in Groovy.