Export POD format from 3D Max to cocos3D

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we're developing a Medical app with a 3D character thats teachs about phisioterapy.

We have a 3D character in 3D Studio Max with animation, when export it into POD (I Have tried many configurations) the character deforms their volumes when I preview in PVRShaman. If I check export matrices options everything its ok excepts that the character doesn't animate in iOS emulator (Also it appears upside down).

We're using

  • cocos3d 0.7.1
  • 3D Studio Max 2012
  • Last PVRTOPOD export plugin
  • iOS 5.1.1
  • Windows 7 Ultimate 64Bits.

Does anyone has same problem or any solution? it's driving me crazy.

Thanks.

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You might want to check out www.gameplay3d.org. We think our solution is very clean and doesn't try to rely on a baseline architecture like cocos2d which is not the best way to start an architecture for a 2D framework or engine.

It is better not to build a '3D' framework/engine based on a 2D engine architecture. The gameplay frmework is cross-platform and very well tested by my team. Supports Windows, MacOSX, iOS, Android and BlackBerry :)