I'm creating a game with SpriteKit, that has collision between 2 bodies. After setting up the bodies, I've implemented the didBegin(_contact:)
moethod as shown below:
func didBegin(_ contact: SKPhysicsContact) {
if contact.bodyA.categoryBitMask == 0 && contact.bodyB.categoryBitMask == 1 {
gameOver()
}
}
and it worked perfectly.
Later, while inspecrting the documentation for this method, I found the following:
The two physics bodies described in the contact parameter are not passed in a guaranteed order.
So to be on the safe side, I've extended the SKPhysicsContact
class with a function the swaps the categoryBitMask between both bodies, as following:
extension SKPhysicsContact {
func bodiesAreFromCategories(_ a: UInt32, and b: UInt32) -> Bool {
if self.bodyA.categoryBitMask == a && self.bodyB.categoryBitMask == b { return true }
if self.bodyA.categoryBitMask == b && self.bodyB.categoryBitMask == a { return true }
return false
}
}
The problem is that when the function gets called, the app crashes, and I get the following error:
2017-07-18 13:44:18.548 iSnake Retro[17606:735367] -[PKPhysicsContact bodiesAreFromCategories:and:]: unrecognized selector sent to instance 0x60000028b950
2017-07-18 13:44:18.563 iSnake Retro[17606:735367] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[PKPhysicsContact bodiesAreFromCategories:and:]: unrecognized selector sent to instance 0x60000028b950'
This apparently is a bug, as answered here: https://stackoverflow.com/a/33423409/6593818
You can submit a bug report to apple:
https://developer.apple.com/bug-reporting/
And report it to the community:
https://openradar.appspot.com/search?query=spritekit
However, what you really want to do with your code is to add the category masks together. And then check for the sum (2 + 4 and 4 + 2 always equals 6, regardless of bodyA and bodyB order).
This is how you get unique contacts, if you set up your masks correctly in powers of two (2, 4, 8, 16, etc)