Good day,
I need to make function that will iterate on Dictionary that stores variable name and variable`s new value. After that, I need to update class variable with that value.
void UpdateValues(Type type, Dictionary<string, string> values)
{
foreach (var value in values)
{
var fieldInfo = selected.GetComponent(type).GetType().GetField(value.Key);
if (fieldInfo == null) continue;
fieldInfo.SetValue(selected.GetComponent(type), value.Value);
}
}
It works but I want little improvement and I absolutely don't know if it is possible. As you can see, that function can accept any class, not just one specific.
If I have class like this
class test
{
public string age;
}
And I would use function this way, it would work.
UpdateValues(typeof(test), new Dictionary<string, string>{{"age", "17"}});
Problem is if I have class like this and I would like to update "subfield" (field in field)
class test
{
public string age;
}
class test2
{
public test data;
}
I was thinking that syntax could be something like this, but I have no idea how could I do it.
UpdateValues(typeof(test2), new Dictionary<string, string>{{"data.age", "17"}});
To sum it up, I need to make function that will take class that is stored in another class. Function will iterate trough the dictionary and update fields of class and even her subfields.
I would propose to add a recursive call to your method, to set the properties. I have changed your method a little bit, because i don't have
selected
object, it takes an object as a parameterIt works even if you define
and call
The third parameter of
SetProperty
method is not really nice, i would avoid it, but i don't know how to solve it with generics, after creating withActivator
you getobject
as a Type, and object doesn't have fieldage
You are using
Dictionary<string, string>
as a parameter that allows you to set only string fields, so you must assume that you don't have any other. Actually this will work even if you will useDictionary<string, object>
, that i would suggest to do.