How is the best way to setup collision so that my player will trigger collision logic when colliding with an enemy and so that I can walk through enemies, per se, but Not be able to walk through walls?
I want the player to always be able to move "through" enemies and overlap enemy sprites, but setting my logic in a collision block seems prevent the overlapping. I obviously want the player to still be able to not walk through walls.
I don't know what I can really try at this point...