Is there anyway, using C# and XNA, to make a method that you can call on and have it load a 3D model and one to display it? (In other words a generic 3D Tmodel loading method and a generic 3D model display method). Instead of using long code for each and every 3D model? For example instead of all the long code have a method with the loading code that takes two arguements (3DModelName, fileLocation) and then have a method with all the 3D drawing code in it that takes two arguements (3DModelName, Location). Is this possible? Thanks in advanced.
1
There are 1 best solutions below
Related Questions in C#
- Pushing to git repository hosted by Visual studio online without entering user name and password
- Generate folder structure of a changeset after checkin in VSO
- OpsHub Visual Studio Online Migration Utility Hangs on Creating Configuration
- Could not write destination file: Access to path 'd:\a\src\...\Web.config' is denied
- hosted build visual studio online
- VSTS Rest API Get WorkItems By Field Value
- xunit.runner.dnx on visual studio online no tests found
- OpsHub User Mapping Error
- Kick off mocha tests in Visual Studio Team Services Build
- Visual Studio Online - Build - There are agents that are capable of running the build, but they are not online
Related Questions in 3D
- Pushing to git repository hosted by Visual studio online without entering user name and password
- Generate folder structure of a changeset after checkin in VSO
- OpsHub Visual Studio Online Migration Utility Hangs on Creating Configuration
- Could not write destination file: Access to path 'd:\a\src\...\Web.config' is denied
- hosted build visual studio online
- VSTS Rest API Get WorkItems By Field Value
- xunit.runner.dnx on visual studio online no tests found
- OpsHub User Mapping Error
- Kick off mocha tests in Visual Studio Team Services Build
- Visual Studio Online - Build - There are agents that are capable of running the build, but they are not online
Related Questions in XNA
- Pushing to git repository hosted by Visual studio online without entering user name and password
- Generate folder structure of a changeset after checkin in VSO
- OpsHub Visual Studio Online Migration Utility Hangs on Creating Configuration
- Could not write destination file: Access to path 'd:\a\src\...\Web.config' is denied
- hosted build visual studio online
- VSTS Rest API Get WorkItems By Field Value
- xunit.runner.dnx on visual studio online no tests found
- OpsHub User Mapping Error
- Kick off mocha tests in Visual Studio Team Services Build
- Visual Studio Online - Build - There are agents that are capable of running the build, but they are not online
Related Questions in FBX
- Pushing to git repository hosted by Visual studio online without entering user name and password
- Generate folder structure of a changeset after checkin in VSO
- OpsHub Visual Studio Online Migration Utility Hangs on Creating Configuration
- Could not write destination file: Access to path 'd:\a\src\...\Web.config' is denied
- hosted build visual studio online
- VSTS Rest API Get WorkItems By Field Value
- xunit.runner.dnx on visual studio online no tests found
- OpsHub User Mapping Error
- Kick off mocha tests in Visual Studio Team Services Build
- Visual Studio Online - Build - There are agents that are capable of running the build, but they are not online
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Not sure if I'm completely understanding what you're asking but the following is pretty standard Xna and it's about as short and simple as you can make it.
The file location is practically irrelevant in Xna. You simply add the file (fbx or x) to the content project in the solution explorer and you don't need to concern yourself with file location in the code.