In GeoGebra, you can easily construct scenes with the GUI and the tools available in the Graphics view. I now have two functions and created some objects around them using that tools (Their intersection point, a circle tangent to both etc.). The whole depends on 5 parameters I defined as sliders for testing.
Now I want to know the coordinates of the point. It is defined as Intersect[l, h]
which doesn't help me. I can access its coordinates too (0.8, 3.98)
but I want to know how to calculate them depending on the parameters. (I'd expect it to be something like (3a, 7+b-2a)
). I know GeoGebra can do this because it must have done it internally to be able to draw the whole image. But I don't know how to access this information.
If you want to get the current position of a Point
P
you can use thex
andy
commands. These will update whenever the position ofP
changes so that you don't have to recalculate where the point should be by hand.