I use GLAD (config) to load OpenGL functions and GLFW 3.3.8 to create context. Each time I start my program it pops a ERROR 1282 in glGetIntegerv
from GLAD debug post-callback function (as far as I know it is invoked after each gl- function and prints an error if any occurred). I figured that this happens after returning from main()
.
Here's the code (it loads OpenGL 3.3 and shows red window until it is closed, pretty simple I think):
#include <iostream>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
int main()
{
if(glfwInit() != GLFW_TRUE)
throw std::runtime_error{"Unable to initialize GLFW."};
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow * w{glfwCreateWindow(100, 100, "title", nullptr, nullptr)};
if(w == nullptr)
throw std::runtime_error{"Unable to create window."};
glfwMakeContextCurrent(w);
if(not gladLoadGLLoader(GLADloadproc(glfwGetProcAddress)))
throw std::runtime_error{"Unable to load OpenGL functions."};
glViewport(0, 0, 100, 100);
while(not glfwWindowShouldClose(w))
{
glfwPollEvents();
glClearColor(1.f, 0.f, 0.f, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(w);
}
glfwMakeContextCurrent(nullptr);
glfwDestroyWindow(w);
glfwTerminate();
std::cout << "Hey!" << std::endl;
return 0;
}
The output is:
Hey!
ERROR 1282 in glGetIntegerv
From this callstack:
#0 0x00416f91 in _post_call_callback_default_gl (name=0x446d40 <_glfwDataFormat+10036> "glGetIntegerv", funcptr=0x41c1ec <glad_debug_impl_glGetIntegerv@8>, len_args=2) at <glad.c>:45
#1 0x0041c265 in glad_debug_impl_glGetIntegerv@8 (arg0=33309, arg1=0x4526cc <num_exts_i>) at <glad.c>:1385
#2 0x00417168 in get_exts () at <glad.c>:220
#3 0x0042691f in find_extensionsGL () at <glad.c>:3742
#4 0x00426d12 in gladLoadGLLoader (load=0x402a2e <glfwGetProcAddress>) at <glad.c>:3821
#5 0x004016f8 in main () at <main.cpp>:33
Error 1282 is GL_INVALID_OPERATION
, but it pops up after the program ended (or at least after the main()
ended). Even if I separate the whole code in another function (i. e. create and destroy everything in separate function), and then invoke it in main(), the error still appears after the return 0;
from main()
.
This did not happen when I used GLEW to load OpenGL functions, but maybe it was silenced. I didn't find anything similar to my problem on the internet. What am I doing wrong? Do I have to unload OpenGL or something like that?
UPD: Error message actually pops in gladLoadGLLoader(), not after the end of main()
.