I ported this sample to to jogl from g-truc and it works, everything fine everything nice.
But now I am trying to understand exactly what the stream
of glDrawTransformFeedbackStream
refers to.
Basically a vec4 position
input gets transformed to
String[] strings = {"gl_Position", "Block.color"};
gl4.glTransformFeedbackVaryings(transformProgramName, 2, strings, GL_INTERLEAVED_ATTRIBS);
as following:
void main()
{
gl_Position = mvp * position;
outBlock.color = vec4(clamp(vec2(position), 0.0, 1.0), 0.0, 1.0);
}
transform-stream.vert, transform-stream.geom
And then I simply render the transformed objects with glDrawTransformFeedbackStream
feedback-stream.vert, feedback-stream.frag
Now, based on the docs they say:
Specifies the index of the transform feedback stream from which to retrieve a primitive count.
Cool, so if I bind my feedbackArrayBufferName
to 0
here
gl4.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, feedbackName[0]);
gl4.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, feedbackArrayBufferName[0]);
gl4.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
I guess it should be that.
Also the geometry shader outputs (only) the color to index 0. What about the positions? Are they assumed to be already on stream 0? How? From glTransformFeedbackVaryings
?
Therefore, I tried to switch all the references to this stream to 1 to check if they are all consistent and then if they do refer to the same index.
So I modified
gl4.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, feedbackArrayBufferName[0]);
and
gl4.glDrawTransformFeedbackStream(GL_TRIANGLES, feedbackName[0], 1);
and also inside the geometry shader
out Block
{
layout(stream = 1) vec4 color;
} outBlock;
But if I run, I get:
Program link failed: 1
Link info
---------
error: Transform feedback can't capture varyings belonging to different vertex streams in a single buffer.
OpenGL Error(GL_INVALID_OPERATION): initProgram
GlDebugOutput.messageSent(): GLDebugEvent[ id 0x502
type Error
severity High: dangerous undefined behavior
source GL API
msg GL_INVALID_OPERATION error generated. <program> object is not successfully linked, or is not a program object.
when 1455183474230
source 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 361.43 - hash 0x225c78a9]
GlDebugOutput.messageSent(): GLDebugEvent[ id 0x502
type Error
severity High: dangerous undefined behavior
source GL API
msg GL_INVALID_OPERATION error generated. <program> has not been linked, or is not a program object.
when 1455183474232
source 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.5.0 NVIDIA 361.43 - hash 0x225c78a9]
Trying to know what'g going on, I found this here
Output variables in the Geometry Shader can be declared to go to a particular stream. This is controlled via an in-shader specification, but there are certain limitations that affect advanced component interleaving.
No two outputs that go to different streams can be captured by the same buffer. Attempting to do so will result in a linker error. So using multiple streams with interleaved writing requires using advanced interleaving to route attributes to different buffers.
Is it what happens to me? position
going to index 0 and color to index 1?
I'd simply like to know if my hypotesis are correct. And if yes, I want to prove it by changing the stream index.
Therefore I'd also like to know how I can set the position
on stream 1 together with color after my changes.. shall I modify the output of the geometry shader in this way layout(triangle_strip, max_vertices = 3, xfb_buffer = 1) out;
?
Because it complains
Shader status invalid: 0(11) : error C7548: 'layout(xfb_buffer)' requires "#extension GL_ARB_enhanced_layouts : enable" before use
Then I add it and I get
error: Transform feedback can't capture varyings belonging to different vertex streams in a single buffer.
But now they should be both on stream 1, what I am missing?
Moreover, what is the definition of a stream?