I have a very simple question:
It seems that accessing a sampler1D, via texture1D(), is slower than accessing a sampler2D, via texture2D. Is it right ?
I have a very simple question:
It seems that accessing a sampler1D, via texture1D(), is slower than accessing a sampler2D, via texture2D. Is it right ?
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As with most performance matters, the performance of texture fetching operations is platform-dependent.