Here is my code:
bool ParseShader(glslang::TShader* p_shader) {
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
TBuiltInResource resources;
InitializeResources(resources);
if (!p_shader->parse(&resources, 100, false, messages)) {
std::cout << p_shader->getInfoLog() << std::endl;
std::cout << p_shader->getInfoDebugLog() << std::endl;
return false;
}
return true;
}
You can get full source codes and project on my Github repos.
I build this code with linking glslang related libraries which is from Vulkan 1.0.54.0. And I don't know why I got following error messages:
Unable to parse built-ins
ERROR: 0:100: 'int64_t' : overloaded functions must have the same return type
INTERNAL ERROR: Unable to parse built-ins
The source of build-ins post on gist.
I tried both two test cases. All can be parsed and compiled into SPIRV by official tools(glslangValidator) successfully. But in case 2, my tool failed in parsing phase.
Case 1
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location=0) in vec3 inPos;
layout(location=1) in vec3 inNormal;
layout(location=2) in vec2 inUV;
layout(std140, push_constant) uniform MVP {
mat4 m;
} mvp;
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;
gl_Position = mvp.m * vec4(inPos.xyz, 1.0);
}
Case 2
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(set=0, binding=1) uniform sampler2D samplerColor;
layout(location=0) in vec2 inUV;
layout(location=0) out vec4 outFragColor;
void main()
{
vec4 texs = texture(samplerColor, inUV, 0.0f);
outFragColor = texs;
}
Dose anyone know what I did wrong?
I have had this problem once, then solved it by reseting project(delete, clone, build again) but did't know why. Now, I got this problem again. however, this time reseting project doesn't help.
I found the answer is in the Vulkan official project.
I should define following symbol
to make those built-ins able to work.