I'm new to AR, Unity and 360° (Google VR). I wish to implement the Google VR view but without the cardboard view. I've imported the Google VR sdk for Unity and have been able to implement the cardboard-like view so far.Is there a way to change the VR view to a single screen in Unity? or would I have to edit the project in Xcode? Any help would be appreciated.
Google VR + Unity + iOS
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Yes, it's possible. Primarily, the Google VR SDK supports VR experiences that are either immersive(using a VR headset) or non-immersive(using just the phone's screen, but still a stereoscopic view). To achieve a single-screen view, you might need to adjust the settings within Unity or modify the camera configuration to render a monoscopic view instead of the default stereoscopic view.
Yes, it's very easy to remove the "vr view". Exactly how depends on which version of the SDK you have.
If you are using the latest version of the GVR plugin, I believe it assumes you have Unity version 5.6 or later, which actually does the vr stuff (mostly) for it. The code to turn it off looks like this:
VRSettings.enabled = false;
In older versions of the google cardboard API, (before 0.7 or so), you would use
Cardboard.SDK.VRModeEnabled = false;