GPU Instancing with multiple Materials

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I'm making use of GPU Instancing in my 3D game in Unity. Currently I'm using single material for each mesh. But is there a way to do that with multiple material? I have mesh's with just material colors without any textures, so texture atlas not helping in this case, is there way to Instance single mesh with multiple material.

Trying to find the solution of this from long time, requesting the solution.

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