I'm currently using drake to run a set of >1k simulations. I've estimated that it would take about two days to run the complete set, but I also expect my computer to crash at any point during that period because, well, it has.
Apparently stopping the plan discards any targets that were already built so essentially this means I can't use drake for its intended purpose.
I suppose I could make a function that actually edits the R file where the plan is specified in order to make drake sequentially add targets to its cache but that seems utterly hackish.
Any ideas on how to deal with this?
EDIT: The actual problem seems to come from using set.seed inside my data generating functions. I was aware that drake already does this for the user in a way that ensures reproducibility, but I figured that if I just left my functions the way they were it wouldn't change anything since drake would be ensuring that the random seed I chose always ends up being the same? Guess not, but since I removed that step things are caching fine so the issue is solved.
To bring onlookers up to speed, I will try to spell out the problem. @zipzapboing, please correct me if my description is off-target.
Let's say you have a script that generates a
drakeplan and executes it.Created on 2018-11-12 by the reprex package (v0.2.1)
The second
make()worked just fine, right? But if you were to run the same script in a different session, you would end up with a different plan. The randomly-generatedseedarguments tosimulate_data()would be different, so all your targets would build from scratch.Created on 2018-11-12 by the reprex package (v0.2.1)
One solution is to be extra careful to hold onto the same
plan. However, there is an even easier way: just letdrakeset the seeds for you.drakeautomatically gives each target its own reproducible random seed. These target-level seeds are deterministically generated by a root seed (theseedargument tomake()) and the names of the targets.Created on 2018-11-12 by the reprex package (v0.2.1)
I really should write more in the manual about how seeds work in
drakeand highlight the original pitfall raised in this thread. I doubt you are the only one who struggled with this issue.