handleInviteFromGameCenter handling for turn based game (iOS6)

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The standard handleInviteFromGameCenter event handling (when inviting someone from GC-app for a turn based match) behaves strange under iOS6: when I provide the playerToInvite array to the GKMatchRequest and open the GC turn based match controller, it shows "Waiting..." under that invited player (which it IMHO shouldn't for a turn based game). It never stops. When I add another player manually and press "play", it just starts with me and that newly added player, ignoring the one being passed from playerToInvite array. Any insights on this behaviour?

Thx, habitoti

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