I'm trying to mirror the entire x axis of a HelixViewport3D to match a coordinate system in another application.
I've tried using the Transform property on the camera like this:
<OrthographicCamera Position=".5,.5,2" LookDirection="0,0,-1.6" UpDirection="0,-2,0" >
<OrthographicCamera.Transform>
<ScaleTransform3D ScaleX="-1"/>
</OrthographicCamera.Transform>
</OrthographicCamera>
This produces no results that I can see. Is there another way to do this without changing the position values of the objects in my viewport?
You can apply the transform to the visual model instead of the camera: