How and from where AndroidManifest file is picked in Unity3D

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I am trying to integrate NativeX, Supersonic and Tapjoy plugins in the same applications. The few I am facing is, that all of these plugins have their own AndroidManifest files, residing at location

/Assets/Plugin/Android

. And one in

/Assets/Plugin/Android/google-play-services

How would I know which manifest file will be used with building a project for android?

Because when I run the project, none of the advertisement are getting fired up in the application.

Thanks.

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