Hello guys can I somebody please tell me how can I apply filters in general and specifically blur filter in Phaser 2.7?
the approach I found on chatgpt is
var blurYFilter = game.add.filter('BlurY');
blurYFilter.blur = 20; // Set the blur value to 20
sprite.filters = [blurYFilter];
but this is not working. Can you please tell me the correct way to apply filters?
I am getting this error:
c.Filter[a] is not a constructor at c.GameObjectFactory.filter
Checkout this official example for details. But basically you need to load the javascript files, that implement the blur filter for phaser ce.
the two files you need, can be found in the offical github repo here.