I am capturing a user's audio and video with the navigator.mediaDevices.getUserMedia() and then using MediaRecorder and its ondataavailable to store that video and audio blob locally to upload later.
Now Im dealing with an issue where for some reason the ondataavailable stops being called midway through the recording. I'm not sure why and I get no alerts that anything went wrong. So first, does anyone know why this might happen and how to catch the errors?
Second, I have tried to reproduce. By doing something like this.
navigator.mediaDevices.getUserMedia({ audio: true, video: true })
.then(function(camera) {
local_media_stream = camera;
camera.getVideoTracks()[0].onended = function() { console.log("VIDEO ENDED") }
camera.getAudioTracks()[0].onended = function() { console.log("Audio ENDED") }
camera.onended = function() { console.log("--- ENDED") }
camera.onremovetrack = (event) => { console.log(`${event.track.kind} track removed`); };
}).catch(function(error) {
alert('Unable to capture your camera. Please check logs.' + error);
console.error(error);
});
And recording the stream with
recorder = new MediaRecorder(local_media_stream, {
mimeType: encoding_options,
audioBitsPerSecond: 128000,
videoBitsPerSecond: bits_per_second,
});
recorder.ondataavailable = function(e) {
save_blob(e.data, blob_index)
blob_index++;
}
recorder.onstop = function(e) {
console.log("recorder stopped");
console.log(e)
}
recorder.onerror = function(error) {
console.log("recorder error");
alert(error)
throw error;
}
recorder.onstart = function() {
console.log('started');
};
recorder.onpause = function() {
console.log('paused');
};
recorder.onresume = function() {
console.log('resumed');
};
recorder.start(15000)
Then I try to kill the stream manually to hopefully reproduce whatever issue is occurring by doing
local_media_stream.getVideoTracks()[0].stop()
Now ondataavailable is no longer called but none of the onended events were called. The recording is still going and the local_media_stream is still active.
If I kill the audio too
local_media_stream.getAudioTracks()[0].stop()
Now the local_media_stream is not active but still no event was called telling me the stream stopped and the recorder is still going but ondatavailable is never being called.
What can I do? I want to know that the local stream is being recorded successfully and if not be alerted so I can at least inform the user that the recording is no longer saving.
MediaRecorder has a recorder.stop() method. I don't see you calling it in your example code. Try calling it.
When you call
track[n].stop()on the tracks of your media stream, you tell them to stop feeding data to MediaRecorder. So, unsurprisingly, MediaRecorder stops generating its coded output stream.You also might, if you're running on Google Chrome, try a shorter timeslice than your
recorder.start(15000). Or force the delivery of yourdataavailableevent by usingrecorder.requestData().Edit When you call .requestData(), it invokes the ondataavailable event handler. (And, if you specified a timeslice in your .start() call the handler is called automatically.) Each call to that handler delivers the coded media data since the previous call. If you need the whole data stream you can accumulate it in your handler. But when you do that, of course, it needs to go into the browser's RAM heap, so you can't just keep accumulating it indefinitely.