I am releasing a game that is demanding enough and so I want to exclude devices that may not be powerful enough to run it. What are some good tricks to use through the manifest file to achieve this?
I have tried limiting the supported opengl version to 2.0 or restricting to a minimum android version but I have 2 really low budget phones that can pass these requirements.
I have also tried limiting support to devices that only support our texture format of choice (pvrtc) but the Nexus 5 doesn't support that texture format but runs the game great (so we obviously don't want to exclude such a new phone in this way).
Any advice?
Thanks in advance.