We are developing one game in Android with cocos2d. Now as per out scenario, we have more than 20MB of just mp3 sound files which occupy the whole lot space of our final apk. Can anyone suggest us a simpler and tactical way to efficiently use all existing sounds in mp3 sounds simultaneously not to increase apk size to more than 25 MB?? Its really urgent.
How can I use mp3 sounds in my Android cocos2d project so as to not increase the size of apk to 25MB
446 Views Asked by YuDroid At
1
There are 1 best solutions below
Related Questions in ANDROID
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
- Google Maps API Re-size
- Push toolbar content below statusbar
- Android FragmentPagerAdapter Circular listview
- Layout not shifting up when keyboard is open
- auDIO_OUTPUT_FLAG_FAST denied by client can't connect to localhost
Related Questions in AUDIO
- Play multiple audio files in a slider
- Unity3d AudioSource not creatable
- JavaFX can't play mp3 files
- iPhone simultaneous sound output
- Phonegap Build App - Play Audio
- HTML5 Audio pause not working
- Java boolean play button issue (play over and over again with each click)
- import a sound externally or from the library? AS3
- Set audio source
- Saving a sound bite as a ringtone
- Using OnAudioFilterRead with playOnAwake
- Audio recorded with Samsung does not play on iOS
- fftw of 16bit Audio :: peak appearing wrong at 2f
- How to Export an audio file with effect in iOS
- Tried multiple solutions onsite, none worked: Play <audio> on Konami code
Related Questions in COCOS2D-ANDROID
- Cocos2D: Recognize multiple tiles next to each other
- Cocos2d-x compile android cannot run program
- Sound not working on cocos2D JS v.3 + IntelXDK + Cordova
- Working with Cocos2dx
- SoundEngine can not be resolved cocos2d-android-1
- Error Message when Trying to Run the Sample Cocos-2DX Android Project on Eclipse
- Can't find the file "create-multi-platform-projects.py"
- How to move spirte by touch android app cocos2d
- Are you sure your NDK_MODULE_PATH variable is properly defined?
- Changes not applied on AVD?
- automatically Application close when in apps dialog open in cocos2d android
- Masking sprites in cocos2d for android
- Android with Tiled tmx and cocos 2d renders corrupted images
- Cocos2d android Disable touch
- Framedrops with Cocos2d-android when the game activity resumes
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
With many games with large resources, after downloading they actually will connect to a server download the MP3 or high-resolution textures into a known directory. Check out the DataStorage API for more information about this.
Just make sure you cover the case where the user does not have these MP3 files on their device, whether it was because they decided not to download them, doesn't have internet acccess or deleted them.
http://developer.android.com/guide/topics/data/data-storage.html