I have an application which is supported by Google Cardboard and runs great on Gear Vr. Now instead of Cardboard I would like it to be supported by the oculus Mobile SDK but I have trouble integrating the SDK. How can I do that?
How can I use oculus Mobile SDK in Android Studio?
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Without more details it's difficult know exactly what you have implemented but here are a couple of snippets from a tutorial on building a dual Cardboard-GearVR app that may or may not help, depending on your project:
Google Cardboard supports Unity 4 and Unity 5. Although Oculus’ mobile SDK will technically work on Unity 5, you can’t ship with it because bugs in the current version of Unity 5 cause memory leaks and other issues on the Gear VR hardware.
You can install the Cardboard and Gear VR SDKs in a single Unity project with almost no problems. The only conflict is they both overwrite the Android manifest in the plugin folder.
There is some more information in the link.