1)I made a game using cocos2d-iphone v3.
2)I integrated a fullscreen advertisement.
3)I want to load a cocos2d scene, when user closes ad, but it doesn't work(I imported cocos2d framework).There is just a black screen after advertisement disappears with animation. "interstitialAdDidFINISH" appears in the output, so most likely, that last line is wrong.
-(void)interstitialAdActionDidFinish:(ADInterstitialAd *)interstitialAd {
    interstitial = nil;
    //    [interstitialAd release];
    // [ADInterstitialAd release];
    requestingAd = NO;
    NSLog(@"interstitialAdDidFINISH");
    [[CCDirector sharedDirector] replaceScene:[CCBReader loadAsScene:@"MainScene"]];
}
I guess, that I can't load a cocos2d scene from UIViewController class so easy..... How can I do this?
EDIT: So ? It's not nil
 if ( [CCDirector sharedDirector].view != nil) {
        NSLog(@"Hey there");
    }
EDIT 2: I found out, that [CCDirector sharedDirector]]; is a ViewController too. 
I tried something like this . The game crashes, after iAd finished.
    [self addChildViewController:[CCDirector sharedDirector]];
    [self presentModalViewController:[CCDirector sharedDirector] animated:NO];
    [[CCDirector sharedDirector] replaceScene:[CCBReader loadAsScene:@"MainScene"]];
 
                        
I'v found solution. May be helpfull for others.
First, that's, how I present iad view controller from the MainScene
In the iad class, when iad finishes work: