How do I create a new cocos3D project for iPad using xcode?

293 Views Asked by At

I installed Cocos 2D (Sprite builder version 1.3.5) and then Cocos 3D (version 2.0.1).

I can´t create Cocos 3D projects. after installing cocos3D I can see only 'cocos3D static library' template in xcode (as in this screenshot) xcode but not Cocos3D application template

and If I create new project using 'cocos3D static library' template, it will have a 'target of static library.a' but not .app target

As per the Readme file instructions i copy pasted 'hello world' project from distribution folder to my workspace and tried to run it,,but build failed by this error error , I tried by re installing cocos2d and 3d but i couldnt fix it,,, pls help me out to fix this

Thanks!

1

There are 1 best solutions below

0
On BEST ANSWER

Neither Cocos3D nor Cocos2D support Xcode template projects anymore.

The README.md document in the Cocos3D distribution contains instructions about how to install Cocos3D into an existing SpriteBuilder or Cocos2D project.

Be aware that Cocos3D 2.0.1 has not yet been validated for SpriteBuilder 1.3 and Cocos2D 3.3.