I have a System.Windows.Controls.Image derived class that needs notification that the parent UIElement's RenderTransform has changed (say a zoom occurred). I want to be able to limit whats kept in memory so that I'm not keeping a huge image in memory when only a small portion is visible, as well as decrease the resolution when the image is zoomed out. Is there a way to force OnRender to be called on my Image? I know AffectsRender can be set on the parent's RenderTransformProperty, but that doesn't trickle down to my Image...any ideas?
How do I get OnRender to be called when a parent UIElement's RenderTransform is changed?
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It feels a bit of a hack to me, but you can introduce a new Dependency Property on your image that has AffectsRender = true. The DP should be of type object, and you should Bind it to the RenderTransform of its parent. Thus, when RenderTransform of the parent changes, the child's DP would make the child re-render itself.