XNA has Spritefont class, which has a MeasureString method, which can return the Width and Height of a string
. I'm trying to understand how to create a method that will efficiently return a string with Environment.Newline
inserted in the right places, so that if fits a certain Width and Height (Rectangle is used as a parameter for that).
How do I implement word wrap?
4.6k Views Asked by user1306322 At
3
There are 3 best solutions below
0

To add to Alina's answer, here is an extended version of that function, that will also linebreak single words that are longer than maxLineWidth
public static string WrapText(SpriteFont font, string text, float maxLineWidth)
{
string[] words = text.Split(' ');
StringBuilder sb = new StringBuilder();
float lineWidth = 0f;
float spaceWidth = font.MeasureString(" ").X;
foreach (string word in words)
{
Vector2 size = font.MeasureString(word);
if (lineWidth + size.X < maxLineWidth)
{
sb.Append(word + " ");
lineWidth += size.X + spaceWidth;
}
else
{
if (size.X > maxLineWidth)
{
if (sb.ToString() == "")
{
sb.Append(WrapText(font, word.Insert(word.Length / 2, " ") + " ", maxLineWidth));
}
else
{
sb.Append("\n" + WrapText(font, word.Insert(word.Length / 2, " ") + " ", maxLineWidth));
}
}
else
{
sb.Append("\n" + word + " ");
lineWidth = size.X + spaceWidth;
}
}
}
return sb.ToString();
}
1

To handle a block of text with carriage returns you need to modify the code as below:
public static string WrapText(SpriteFont font, string text, float maxLineWidth)
{
string[] words = text.Split(' ');
StringBuilder sb = new StringBuilder();
float lineWidth = 0f;
float spaceWidth = font.MeasureString(" ").X;
foreach (string word in words)
{
Vector2 size = font.MeasureString(word);
if (word.Contains("\r"))
{
lineWidth = 0f;
sb.Append("\r \r" );
}
if (lineWidth + size.X < maxLineWidth )
{
sb.Append(word + " ");
lineWidth += size.X + spaceWidth;
}
else
{
if (size.X > maxLineWidth )
{
if (sb.ToString() == " ")
{
sb.Append(WrapText(font, word.Insert(word.Length / 2, " ") + " ", maxLineWidth));
}
else
{
sb.Append("\n" + WrapText(font, word.Insert(word.Length / 2, " ") + " ", maxLineWidth));
}
}
else
{
sb.Append("\n" + word + " ");
lineWidth = size.X + spaceWidth;
}
}
}
return sb.ToString();
}
I found following code: XNA - Basic Word Wrapping