I've managed to insert Shape Keys from Python using:
ob = Scene.GetCurrent().object.active;
if(ob.activeShape == 0):
ob.insertShapeKey()
ob.insertShapeKey()
Now how do I change a key value ?
I've managed to insert Shape Keys from Python using:
ob = Scene.GetCurrent().object.active;
if(ob.activeShape == 0):
ob.insertShapeKey()
ob.insertShapeKey()
Now how do I change a key value ?
Copyright © 2021 Jogjafile Inc.
Ok here's how I did it:
And that's about it. The first ShapeKey inserted creates 'Basis', then keys are added, 'Key 1' is the default name