I have an animation of a drinking glass filling up from empty to full, using CAKeyframeAnimation. The animation works perfectly fine.
I need to update a UILabel with the percentage corresponding to the fullness of the glass, i.e. it will read "0%" when the animation begins, and "100%" when it ends.
The keyframe animation runs for 5 seconds. I don't see a good way of updating this label. I can think of two options:
- starting another thread and running a polling-type loop that updates the text at the cost of processing power.
- break down the animation into 100 parts and use CABasicAnimation to update the text and then proceed with the next bit of glass animation.
Is there a better way to do this?
Thanks in advance
You can use either a NSTImer or dispatch_after() blocks to update the label at some scheduled interval: