How do I use triangular meshes on a dynamic object?

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Can't I use triangular meshes on a dynamic body? I want a body whose shape is described by a triangular mesh to be able to work as dynamic, not as kinematic or static, so that it flies away from impacts and obeys the force of gravity.

What should I do to use triangular meshes on a dynamic object?

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Triangle mesh on triangle mesh collision is expensive computationally. So it is better to use a convex mesh for dynamic objects.