When creating a game with sides, checkers for example, the local player needs to be given white or black to play with. If you want game centre to auto match against participants who either picked or were assigned the other side, how do you do that?
How do you determine 'side' for turn based iOS games?
129 Views Asked by conorgriffin At
1
There are 1 best solutions below
Related Questions in IOS
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in GAME-CENTER
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in GAMEKIT
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in GKTURNBASEDMATCH
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
You make connection between players without knowing who is playing which side - just find a match. After players gets connected you decide who gets what. The one solution is to exchange a random numbers generated on each side at the beginning of the game - whoever gets bigger number starts with white and gets turn. Remember that if you are unlucky randoms can be equal - you have to regenerate them and resend in that case.