I have a texture that has a black background which I want to make transparent. The problem is that when I draw this texture in front of another object using the texture, the black background still shows. How do I make my texture transparent, even when it overlaps?
How do you make the background of a texture transparent when it overlaps?
596 Views Asked by Brent At
1
There are 1 best solutions below
Related Questions in OPENGL
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Related Questions in ALPHA
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Related Questions in ALPHABLENDING
- Add image to JCheckBoxMenuItem
- How to access invisible Unordered List element with Selenium WebDriver using Java
- Inheritance in Java, apparent type vs actual type
- Java catch the ball Game
- Access objects variable & method by name
- GridBagLayout is displaying JTextField and JTextArea as short, vertical lines
- Perform a task each interval
- Compound classes stored in an array are not accessible in selenium java
- How to avoid concurrent access to a resource?
- Why does processing goes slower on implementing try catch block in java?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
I'm assuming 3 things here
When OpenGL is drawing your Quad/Triangle, it is also drawing to the depth buffer, regardless of whether or not that pixel is transparent (or partially transparent). My guess is that you're drawing this transparent shape first, and then the object behind it last. OpenGL wont draw the back object where the depth buffer already says you've drawn something in front of it, so you're really seeing through the first and second object, out into the 'sky'.
so if the transparent object is always in front, draw it last. Otherwise it gets pretty complicated (Google "depth sorting")
I'll try an add more detail to this when I get home.