My character's body keeps bouncing.
body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1, 1, 1));
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(this, body, true, true));
How can I prevent this?
Replace with:
PhysicsFactory.createFixtureDef(1, 0, 0)
, so that elasticity is 0.