How I can remove a body elasticity? (andengine)

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My character's body keeps bouncing.

body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1, 1, 1));
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(this, body, true, true));

How can I prevent this?

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Replace with: PhysicsFactory.createFixtureDef(1, 0, 0), so that elasticity is 0.