I've used winmm library to access the waveform information before with syntax like this waveInAddBuffer(hwi, &wh[i], sizeof(WAVEHDR)); So I've to pass the pointer that point to the memory block (&wh[i]) where I want to store the waveform data, In order to access it I just have do this wh[i].lpData
Are there a similar function like this in WASAPI?
How to access audio waveform buffer when recording using WASAPI in c++?
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It's
IAudioCaptureClient::GetBuffermethod:See also: