I'm new to unity3D and C# (and IOS :), but need to get things working with a legacy C library (.h & .a files) on iPhone. I've read some about Plugins from unity documentation, but still feel overwhelmed by the complicated procedures. Could any guru show me the correct way out of the mess? Thanks!
How to call a c library from unity3D C# code
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Go through this link. This gives the idea for making plugins for iOS. If any doubt, ask.
A practical example for plugin
1) Make a C# file called AppControllerBinding.cs in the plugins folder in Unity and add the code as followed:
2) Add the MyFunction() function to the bottom on the AppController.mm file inside Xcode as follows (after the @end statement):
3) When you want to use the logName function of AppController.mm inside Unity just make a call like this: