I tried to run this Ant Colony algorithm code (ant_colony.py
) in Python:
from threading import Thread
class ant_colony:
class ant(Thread):
def __init__(self, init_location, possible_locations, pheromone_map, distance_callback, alpha, beta, first_pass=False):
Thread.__init__(self)
self.init_location = init_location
self.possible_locations = possible_locations
self.route = []
self.distance_traveled = 0.0
self.location = init_location
self.pheromone_map = pheromone_map
self.distance_callback = distance_callback
self.alpha = alpha
self.beta = beta
self.first_pass = first_pass
self._update_route(init_location)
self.tour_complete = False
def run(self):
while self.possible_locations:
next = self._pick_path()
self._traverse(self.location, next)
self.tour_complete = True
def _pick_path(self):
if self.first_pass:
import random
return random.choice(self.possible_locations)
attractiveness = dict()
sum_total = 0.0
for possible_next_location in self.possible_locations:
pheromone_amount = float(self.pheromone_map[self.location][possible_next_location])
distance = float(self.distance_callback(self.location, possible_next_location))
attractiveness[possible_next_location] = pow(pheromone_amount, self.alpha)*pow(1/distance, self.beta)
sum_total += attractiveness[possible_next_location]
if sum_total == 0.0:
def next_up(x):
import math
import struct
if math.isnan(x) or (math.isinf(x) and x > 0):
return x
if x == 0.0:
x = 0.0
n = struct.unpack('<q', struct.pack('<d', x))[0]
if n >= 0:
n += 1
else:
n -= 1
return struct.unpack('<d', struct.pack('<q', n))[0]
for key in attractiveness:
attractiveness[key] = next_up(attractiveness[key])
sum_total = next_up(sum_total)
import random
toss = random.random()
cummulative = 0
for possible_next_location in attractiveness:
weight = (attractiveness[possible_next_location] / sum_total)
if toss <= weight + cummulative:
return possible_next_location
cummulative += weight
def _traverse(self, start, end):
self._update_route(end)
self._update_distance_traveled(start, end)
self.location = end
def _update_route(self, new):
self.route.append(new)
self.possible_locations.remove(new)
def _update_distance_traveled(self, start, end):
self.distance_traveled += float(self.distance_callback(start, end))
def get_route(self):
if self.tour_complete:
return self.route
return None
def get_distance_traveled(self):
if self.tour_complete:
return self.distance_traveled
return None
def __init__(self, nodes, distance_callback, start=None, ant_count=50, alpha=.5, beta=1.2, pheromone_evaporation_coefficient=.40, pheromone_constant=1000.0, iterations=80):
if type(nodes) is not dict:
raise TypeError("nodes must be dict")
if len(nodes) < 1:
raise ValueError("there must be at least one node in dict nodes")
self.id_to_key, self.nodes = self._init_nodes(nodes)
self.distance_matrix = self._init_matrix(len(nodes))
self.pheromone_map = self._init_matrix(len(nodes))
self.ant_updated_pheromone_map = self._init_matrix(len(nodes))
if not callable(distance_callback):
raise TypeError("distance_callback is not callable, should be method")
self.distance_callback = distance_callback
if start is None:
self.start = 0
else:
self.start = None
#init start to internal id of node id passed
for key, value in self.id_to_key.items():
if value == start:
self.start = key
#if we didn't find a key in the nodes passed in, then raise
if self.start is None:
raise KeyError("Key: " + str(start) + " not found in the nodes dict passed.")
if type(ant_count) is not int:
raise TypeError("ant_count must be int")
if ant_count < 1:
raise ValueError("ant_count must be >= 1")
self.ant_count = ant_count
if (type(alpha) is not int) and type(alpha) is not float:
raise TypeError("alpha must be int or float")
if alpha < 0:
raise ValueError("alpha must be >= 0")
self.alpha = float(alpha)
if (type(beta) is not int) and type(beta) is not float:
raise TypeError("beta must be int or float")
if beta < 1:
raise ValueError("beta must be >= 1")
self.beta = float(beta)
if (type(pheromone_evaporation_coefficient) is not int) and type(pheromone_evaporation_coefficient) is not float:
raise TypeError("pheromone_evaporation_coefficient must be int or float")
self.pheromone_evaporation_coefficient = float(pheromone_evaporation_coefficient)
#pheromone_constant
if (type(pheromone_constant) is not int) and type(pheromone_constant) is not float:
raise TypeError("pheromone_constant must be int or float")
self.pheromone_constant = float(pheromone_constant)
#iterations
if (type(iterations) is not int):
raise TypeError("iterations must be int")
if iterations < 0:
raise ValueError("iterations must be >= 0")
self.iterations = iterations
#other internal variable init
self.first_pass = True
self.ants = self._init_ants(self.start)
self.shortest_distance = None
self.shortest_path_seen = None
def _get_distance(self, start, end):
if not self.distance_matrix[start][end]:
distance = self.distance_callback(self.nodes[start], self.nodes[end])
if (type(distance) is not int) and (type(distance) is not float):
raise TypeError("distance_callback should return either int or float, saw: "+ str(type(distance)))
self.distance_matrix[start][end] = float(distance)
return distance
return self.distance_matrix[start][end]
def _init_nodes(self, nodes):
id_to_key = dict()
id_to_values = dict()
id = 0
for key in sorted(nodes.keys()):
id_to_key[id] = key
id_to_values[id] = nodes[key]
id += 1
return id_to_key, id_to_values
def _init_matrix(self, size, value=0.0):
ret = []
for row in range(size):
ret.append([float(value) for x in range(size)])
return ret
def _init_ants(self, start):
#allocate new ants on the first pass
if self.first_pass:
return [self.ant(start, self.nodes.keys(), self.pheromone_map, self._get_distance,
self.alpha, self.beta, first_pass=True) for x in range(self.ant_count)]
#else, just reset them to use on another pass
for ant in self.ants:
ant.__init__(start, self.nodes.keys(), self.pheromone_map, self._get_distance, self.alpha, self.beta)
def _update_pheromone_map(self):
#always a square matrix
for start in range(len(self.pheromone_map)):
for end in range(len(self.pheromone_map)):
#decay the pheromone value at this location
#tau_xy <- (1-rho)*tau_xy (ACO)
self.pheromone_map[start][end] = (1-self.pheromone_evaporation_coefficient)*self.pheromone_map[start][end]
#then add all contributions to this location for each ant that travered it
#(ACO)
#tau_xy <- tau_xy + delta tau_xy_k
# delta tau_xy_k = Q / L_k
self.pheromone_map[start][end] += self.ant_updated_pheromone_map[start][end]
def _populate_ant_updated_pheromone_map(self, ant):
route = ant.get_route()
for i in range(len(route)-1):
#find the pheromone over the route the ant traversed
current_pheromone_value = float(self.ant_updated_pheromone_map[route[i]][route[i+1]])
#update the pheromone along that section of the route
#(ACO)
# delta tau_xy_k = Q / L_k
new_pheromone_value = self.pheromone_constant/ant.get_distance_traveled()
self.ant_updated_pheromone_map[route[i]][route[i+1]] = current_pheromone_value + new_pheromone_value
self.ant_updated_pheromone_map[route[i+1]][route[i]] = current_pheromone_value + new_pheromone_value
def mainloop(self):
for _ in range(self.iterations):
#start the multi-threaded ants, calls ant.run() in a new thread
for ant in self.ants:
ant.start()
#source: http://stackoverflow.com/a/11968818/5343977
#wait until the ants are finished, before moving on to modifying shared resources
for ant in self.ants:
ant.join()
for ant in self.ants:
#update ant_updated_pheromone_map with this ant's constribution of pheromones along its route
self._populate_ant_updated_pheromone_map(ant)
#if we haven't seen any paths yet, then populate for comparisons later
if not self.shortest_distance:
self.shortest_distance = ant.get_distance_traveled()
if not self.shortest_path_seen:
self.shortest_path_seen = ant.get_route()
#if we see a shorter path, then save for return
if ant.get_distance_traveled() < self.shortest_distance:
self.shortest_distance = ant.get_distance_traveled()
self.shortest_path_seen = ant.get_route()
#decay current pheromone values and add all pheromone values we saw during traversal (from ant_updated_pheromone_map)
self._update_pheromone_map()
#flag that we finished the first pass of the ants traversal
if self.first_pass:
self.first_pass = False
#reset all ants to default for the next iteration
self._init_ants(self.start)
#reset ant_updated_pheromone_map to record pheromones for ants on next pass
self.ant_updated_pheromone_map = self._init_matrix(len(self.nodes), value=0)
#translate shortest path back into callers node id's
ret = []
for id in self.shortest_path_seen:
ret.append(self.id_to_key[id])
return ret
and my module-test file is:
import ant_colony
import math
test_nodes = {0: (0, 7), 1: (3, 9), 2: (12, 4), 3: (14, 11), 4: (8, 11) ,5: (15, 6), 6: (6, 15), 7: (15, 9), 8: (12, 10), 9: (10, 7)}
def distance(start, end):
x_distance = abs(start[0] - end[0])
y_distance = abs(start[1] - end[1])
return math.sqrt(pow(x_distance, 2) + pow(y_distance, 2))
colony = ant_colony(test_nodes, distance)
answer = colony.mainloop()
print(answer)
but when it runs, this error appears:
TypeError: 'module' object is not callable
I tried a lot of ways but they didn't work at all. I tried to test two coordinates instead of distance
, I tried to test using arguments and so on, but they did not work. How can I fix it?
You can see that error says
module
object is not callable. Because when you wroteWhat you did was import that whole module when what you really wanted was just the class so you can go ahead and do
and you are good to go!