How to change the variable from inside Fn closure in Rust?

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I have the following code (playground):

struct A {
    pub vec: Vec<u64>,
}

impl A {
    fn perform_for_all<F: Fn(&mut u64)>(&mut self, f: F) {
        for mut i in &mut self.vec {
            f(i);
        }
    }
}
fn main() {
    let mut a = A {
        vec: vec![1, 3, 44, 2, 4, 5, 6],
    };

    let mut done = false;

    a.perform_for_all(|v| {
        println!("value: {:?}", v);
        done = true;
    });

    if !done {
        a.perform_for_all(|v| {
            println!("value {:?}", v);
        });
    }
}

The following errors occur:

error[E0594]: cannot assign to `done`, as it is a captured variable in a `Fn` closure
  --> src/main.rs:21:9
   |
21 |         done = true;
   |         ^^^^^^^^^^^ cannot assign
   |
help: consider changing this to accept closures that implement `FnMut`
  --> src/main.rs:19:23
   |
19 |       a.perform_for_all(|v| {
   |  _______________________^
20 | |         println!("value: {:?}", v);
21 | |         done = true;
22 | |     });
   | |_____^

I have a list of loaded objects and a list of objects in a database. I need a function that takes a closure and executes it on the loaded objects and if we don't have the objects in the list, execute it on a list of objects from the database.

That function looks like:

pub fn perform_for_match_with_mark<F>(&mut self, mark: MatchMark, f: F)
where
    F: Fn(&mut GameMatch),
{
    self.perform_for_all_matches(
        |m| {
            // runtime list
            if let Game::Match(ref mut gm) = *m {
                if gm.match_stamp().mark == mark {
                    f(gm);
                }
            }
        },
        None,
    );
    // if we have called `f` above - don't execute lines below.
    let tx = self.match_tx.clone();
    GamesDatabase::perform_for_match_with_mark(mark, |ms| {
        // database
        self.perform_for_all_matches(
            |m| {
                if let Game::Match(ref gm) = *m {
                    if gm.match_stamp().id == ms.id {
                        f(&mut GameMatch::new_with_match_stamp(
                            tx.clone(),
                            ms.clone(),
                            gm.needs_server_set,
                            gm.server_id,
                        ))
                    }
                }
            },
            None,
        );
    });
}

We have to operate on objects from the database only if we were unable to find them in runtime list. That is why I decided to make a variable which says "we already found these objects in the list, leave the database alone".

2

There are 2 best solutions below

3
On BEST ANSWER

Change your perform_for_all function to use FnMut instead of Fn:

fn perform_for_all<F>(&mut self, mut f: F)
where
    F: FnMut(&mut u64),
{
    for mut i in &mut self.vec {
        f(&mut i);
    }
}

As Peter said, there is some compiler magic going on.

The signature for Fn::call is:

extern "rust-call" fn call(&self, args: Args) -> Self::Output

This takes an immutable reference to self, which is why you can't modify any of the captured variables.

The signature for FnMut::call_mut lets you mutate variables because it takes &mut self:

extern "rust-call" fn call_mut(&mut self, args: Args) -> Self::Output

By changing your closure from Fn to FnMut, you allow it to modify its captured variables, given that the references you pass to it are mutable.

4
On

Just to expand a little on SplittyDev's answer.

When you use a closure, the compiler does some magic to let the closure access variables in its environment. Effectively it will create a new struct, whose members are the variables that you tried to access.

It's not exactly this (which won't actually compile), but it's a reasonable approximation conceptually:

struct Closure_1 {
    done: bool
}

impl FnMut<&mut u64> for Closure_1 {
    fn call_mut(&mut self, v: &mut u64) {
        println!("value: {:?}", v);                                                                 
        self.done = true;         
    }
} 

And when you call it, those variables will be borrowed or copied (or moved if you use move keyword).

let mut c1 = Closure_1 { done : done };
a.perform_for_all(|v| c1.call(&v)); 
done = c1.done;

When the closure modifies its environment, it cannot be a Fn because it must also mutate the variables on itself:

impl Fn<&mut u64> for Closure_1 {
    fn call(&self, v: &mut u64) {
        println!("value: {:?}", v);                                                                 
        self.done = true; // Can't do this because self is not a mutable ref
    }
}

See The Rust Programming Language section on closures and their environment for more information.