I'm trying to create an IOSurface in Swift and then create a CIImage from it. The IOSurfaceRef looks alright, but CIImage returns nil:
    textureImageWidth = 1024
    textureImageHeight = 1024
    let macPixelFormatString = "ARGB"
    var macPixelFormat: UInt32 = 0
    for c in macPixelFormatString.utf8 {
        macPixelFormat *= 256
        macPixelFormat += UInt32(c)
    }
    let ioSurface = IOSurfaceCreate([kIOSurfaceWidth: textureImageWidth,
                     kIOSurfaceHeight: textureImageHeight,
                     kIOSurfaceBytesPerElement: 4,
                     kIOSurfaceBytesPerRow: textureImageWidth * 4,
                     kIOSurfaceAllocSize: textureImageWidth * textureImageHeight * 4,
                     kIOSurfacePixelFormat: macPixelFormat] as CFDictionary)!
    IOSurfaceLock(ioSurface, IOSurfaceLockOptions.readOnly, nil)
    let test = CIImage(ioSurface: ioSurface)
    IOSurfaceUnlock(ioSurface, IOSurfaceLockOptions.readOnly, nil)
Any suggestions please? I'm guessing that the CIImage initialiser needs a bit more metadata to do its job but I've no idea what.
                        
I had the pixel format byte order the wrong way around. It should be:
Leaving the question up as I don't think there are any other examples of using
IOSurfaceCreatein Swift on stackoverflow.