I've tried to decode the following bitmap using the background pallete scheme described at http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-Graphics
CE ED 66 66 CC 0D 00 0B 03 73 00 83 00 0C 00 0D 00 08 11 1F 88 89 00 0E DC CC 6E E6 DD DD D9 99 BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E
source: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header#0104-0133_-_Nintendo_Logo
But I only got something that resembles a noise.
In what direction should I go? Is it using compression? I can't find more information about this dump in the internet.
Best so far (20x zoom):
There is no compression or encrytion at all. The logo is binary encoded: 1 is black and 0 is white/green/whatever you want to call the background color of the game boy).
Simply put the hexadecimal string in the correct order and then convert the hex chars to binary:
Hexadecimal:
Binary:
There you go. Your Nintendo logo (w/o 0 and spaces):
Using
█
instead of1
: