Is there an easy way to make the camera behave like a body so that it can collide with other bodies?
How to detect collision between camera and bodies
153 Views Asked by Dane Iracleous At
1
There are 1 best solutions below
Related Questions in THREE.JS
- TypeError: this.mesh.geometry.area is not a function
- Threejs scene from blender and access to objects
- Importing blender JSON in Three.js
- Rotate the mergeometry object at its center in Three.js
- ThreeJS LOD clone()
- Three.js, Camera rotation around a point
- Three.js: Switching between Cameras and Controls
- THREE.JS MakeTextSprite properties
- How to create a cylinder or some flash effect between two points?
- How can I render .mtl for object on iPhone 5 using ThreeJS?
- Updating a material's texture map with images rapidly (every 50ms or so) causes huge stuttering
- Quality not proper while rendering it via threejs r71
- how do I apply the stereo effect to a video mapped sphere?`
- Adding 2D plane to 3D view
- How to check for collisions in ThreeJS?
Related Questions in CANNON.JS
- Cannon.JS make walls solid
- Sending a vector3 to script from patches is not working
- Cannon.js is there a way to check if an object is colliding with 2 other objects at the same time?
- How to detect collision between camera and bodies
- Moving a body to a specific position
- cannon.js rotated STATIC body no effect in physics domain
- Can change position of a mesh using useRef but not with Cannon.js in React-Three-Fiber
- How to copy shape of CANNON.js body from a THREE.js IcosahedronGeometry object?
- react-three/cannon : offset around the GLTF model, model dosent touch the floor
- Apply Physics (CANNON.JS) to Camera (Using Pointer Lock Controls) in THREE.js
- How to create a loaded dice with 3D physics? I'm thinking about Cannon but any physics engine example works
- Importing Javscript File vs Webpack Building Bundle for CannonDebugRenderer
- How do I fix exploding end-to-end constraints when using Cannon.js?
- Cannon.js raycast vehicle support in a-frame, wheel visuals bad axis
- Aframe: Physics + Animation
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
The camera itself is an Object3D, so you can just add it to a Group or another object (a small THREE.Box) and use the standard way of detecting collisions between the container and the other bodies(e.g using Cannon.js with a Cannon.Box, Physijs or using the THREE.RayCaster).