Since there is no option for flat shading in opengl es is there a workaround to disable the color interpolation when different color is being passed to each of the vertices?
How to disable color interpolation in opengl es 2.0?
593 Views Asked by AudioBubble At
2
There are 2 best solutions below
0
Er Kishor Maharjan
On
Basically the only way to do it is to draw using triangles, not triangle strips nor fans. And for each set of three vertices to makeup individual triangles use the same color. That'll remove the shading effect cause interpolating between the same color is the same color. More complicated explanation: http://ruh.li/GraphicsShading.html
Related Questions in ANDROID
- Delay in loading Html Page(WebView) from assets folder in real android device
- MPAndroidChart method setWordWrapEnabled() not found
- Designing a 'new post' android activity
- Android :EditText inside ListView always update first item in the listview
- Android: Transferring Data via ContentIntent
- Wrong xml being inflated android
- AsyncTask Class
- Unable to receive extras in Android Intent
- Website zoomed out on Android default browser
- Square FloatingActionButton with Android Design Library
- Google Maps API Re-size
- Push toolbar content below statusbar
- Android FragmentPagerAdapter Circular listview
- Layout not shifting up when keyboard is open
- auDIO_OUTPUT_FLAG_FAST denied by client can't connect to localhost
Related Questions in SHADER
- Water rendering in opengl
- Draw a sphere on a billboard with world normal from a pointlist
- DirectX - Pixel Shader 3.0 doesn't work
- Should Meshes with and without Skeleton use different Shaders?
- unity custom shader not receiving Shadow
- Constant buffer is empty when passed HLSL C++
- Unity | 'gameobject.renderer.material.color' in version 5.x
- Shader programming with ShaderLab and CG in unity
- How to use a huge array in HLSL (error X4505)
- mat4 type in attribute shader
- Reading a shader from a .txt file using a structure
- Rendering a circle with a Vertex shader in DirectX
- Blur the camera at a particular point Unity2D
- Render multiple models in OpenGL with a single draw call
- Why passing parameter is OK between Vertex and Fragment shader
Related Questions in OPENGL-ES-2.0
- Page Curl with best quality
- OpenGL ES 2.0 Framebuffer with render to texture iOS: nothing shown
- Generating a sphere in OpenGL without high level libraries - what's wrong with my code?
- Issue with Google Maps toScreenLocation() method Android
- iPhone OpenGL ES 2.0 render to texture multiplies color values rather than adding them
- OpenGL framebuffer android without GL_OES_packed_depth_stencil (on Nexus 7 2012)
- Fastest way to draw sprites in opengles 2.0 on android
- Android OpenGL es 2.0 Can not reload textures on object.
- Is this GLSL program correct? My cubes are solid black
- Multiple objects with same texture
- Blur frame buffer content
- GLSL noise function on devices with no high precision fragment shader
- getting youtube video surface texture onto a graphical surface
- Alpha channel in OpenGL shaders
- Shader looks terrible on iOS but fine on Windows
Related Questions in FRAGMENT-SHADER
- PBO Indexed Color Texture Rendering with Palette in Fragment Shader not working
- GLSL Shader Draws Only Black Screen LWJGL
- Is this GLSL program correct? My cubes are solid black
- GLSL noise function on devices with no high precision fragment shader
- JMonkey Filter Shader - get World Position of Fragment
- Three.js, custom shader and png texture with transparency
- Threejs: make custom shader match the standard rendering
- SKShader to create parallax background
- Switching from 3D to 2D in OpenGL
- Getting exact pixel from texture
- Why is my texture mapping with my fragment shader generating lines at texture coordinate jumps?
- How to make the line color flat instead of gradient in OpengGL ES 2.0?
- WebGL: 2D Fragment Shader With Dynamic Data
- How to disable color interpolation in opengl es 2.0?
- Replace alpha for texture into the shader
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Unfortunately not.
If you need flat-shaded faces in ES 2.0, the only way to do it is to make duplicates of all the vertices so that each face has three unique vertices, and populate those vertices with the per-face attributes.