I need help to design my graphics, without turtle nor tkinter, but with Zelle graphics.py. The problem is that I need to run 4 circles moving at the same time. Here's the code I have so far:
from graphics import *
import time #import time module
from random import randrange
def rand_color():#generates a random color and returns that color
return(color_rgb(randrange(256),randrange(256),randrange(256)))
def main():
win = GraphWin("My Circle",500,500)
c = Circle(Point(20,20),20)
c.setFill(rand_color())
c.draw(win)
for i in range(1,461):
c.move(1,1)
time.sleep(.005)
c = Circle(Point(20,20),20)
c.setFill(rand_color())
c.draw(win)
for i in range(1,461):
c.move(-1,1)
time.sleep(.005)
c = Circle(Point(20,20),20)
c.setFill(rand_color())
c.draw(win)
for i in range(1,461):
c.move(1,-1)
time.sleep(.005)
c = Circle(Point(20,20),20)
c.setFill(rand_color())
c.draw(win)
for i in range(1,461):
c.move(1,1)
time.sleep(.005)
main()
I don't know how to move multiple objects at once. How would one go about this?
Rather move each circle completely in turn, chop up the movements and alternate them so each circle moves a little at a time in round robin. I'm guessing this is close to what you're trying to do: