There are dozens of examples on how draw 3d stuff with TWGL https://github.com/greggman/twgl.js/tree/master/examples. But how can I draw 2D image with it? Especially I'm interested in how to do it without using shaders?
How to draw 2D image with TWGL (WebGL helper Library)
2.7k Views Asked by Dmitry Kolesnikovich At
1
There are 1 best solutions below
Related Questions in TWGL.JS
- Use instancing extension in twgl.js
- WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request
- Passing Array Of Vectors To Shader
- twgl.setUniforms analog call in native webgl
- Why am I seeing these strange clipping artifacts with WebGL?
- Webgl2 instance draw using TWGL.js divisor error
- how to draw perfect line in webgl
- Framebuffer Attachments In WebGL Producing Unexpected Results
- Very Weird Situation With Framebuffers And Uniforms (Unexpected Feedback)
- cannot ever figure out how to do texture jobs in twgl
- How to divide a texture to tiles and show border for each tile in webgl/opengl?
- How to draw 2D image with TWGL (WebGL helper Library)
- Remove blue square in TWGL
- twgl.js: How to use a packed vertex array via BufferInfo
- How to enable antialias/multisampling when rendering to framebuffer with stencil buffer for webgl2?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
TWGL's only point is to make WebGL less verbose but WebGL basically only does 1 thing and that is draw stuff with shaders you provide. So you really can't do anything in TWGL without shaders just like you can't do anything in WebGL without shaders.
If you don't want the write any shaders then you need to use a higher level 3D library like three.js or pixi.js or p5.js or even something like Unity3D as they supply the shaders for you.
Otherwise here's some code that basically implements canvas 2d's
drawImagefunction in WebGL using TWGLFor a more detailed explanation see this article on making a WebGL clone of
drawImagefrom 2D canvas and this article on implementing a matrix stack like 2D canvas.