I dont know how to export this mod for fabric 1.20. This mod is supposed to send in chat a number when inventory is full.
Can someone tell me step by step how should i export if from Intellij IDEA?
TutorialModClient: package net.yi.tutorialmod;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.text.Text;
@Environment(net.fabricmc.api.EnvType.CLIENT)
public class TutorialModClient implements ClientModInitializer {
private boolean wasInventoryFull = false;
@Override
public void onInitializeClient() {
System.out.println("InventoryFullNotifier Mod Initialized!");
ClientTickEvents.END_CLIENT_TICK.register(clientTick -> {
boolean isInventoryFull = isInventoryFull();
if (isInventoryFull && !wasInventoryFull) {
sendChatMessage();
}
wasInventoryFull = isInventoryFull;
});
}
private boolean isInventoryFull() {
ClientPlayerEntity player = getClientPlayer();
return player != null && player.getInventory().main.stream().noneMatch(ItemStack::isEmpty);
}
private void sendChatMessage() {
MinecraftClient client = MinecraftClient.getInstance();
ClientPlayerEntity player = getClientPlayer();
if (client.inGameHud != null && player != null) {
// Create a Text object from the message
Text chatMessage = Text.Serializer.fromLenientJson("77765");
// Use the ChatHud to add the message
client.inGameHud.getChatHud().addMessage(chatMessage);
}
}
private ClientPlayerEntity getClientPlayer() {
return MinecraftClient.getInstance().player;
}
}
fabric.mod.json
{
"schemaVersion": 1,
"id": "tutorialmod",
"version": "${version}",
"name": "Tutorial Mod",
"description": "This is an example description! Tell everyone what your mod is about!",
"authors": \[
"Me!"
\],
"contact": {
"homepage": "https://fabricmc.net/",
"sources": "https://github.com/FabricMC/fabric-example-mod"
},
"license": "MIT",
"icon": "assets/tutorialmod/icon.png",
"environment": "\*",
"entrypoints": {
"main": \[
"net.yi.tutorialmod.TutorialMod"
\],
"client": \[
"net.yi.tutorialmod.TutorialModClient"
\],
"fabric-datagen": \[
"net.yi.tutorialmod.TutorialModDataGenerator"
\]
},
"mixins": \[
"tutorialmod.mixins.json"
\],
"depends": {
"fabricloader": "\>=0.14.25",
"minecraft": "\~1.20",
"java": "\>=17"
},
"suggests": {
"another-mod": "*"
}
}
Please, help me
I expected that exporting it and putting the mod in the mod folder it could run well, but it doesnt.